our founders

Jen MacLean

Chief Executive Officer


Jen got her start in the games industry because she was on her college fencing team.  (Seriously.  Her coach, who worked at legendary game studio MicroProse, noticed Jen’s devotion to Tetris during road trips, and recommended her for a part-time job as a playtester.)  From there she built her lifelong love of video games into a successful career managing development of award-winning games, leading partnerships worth billions of dollars, and creating ground-breaking entertainment strategies.

Most recently, Jen was the General Manager of Creator Partnerships for Xbox, where her team managed Xbox’s largest partner relationships and Jen co-led content strategy for new initiatives. She is passionate about games of all genres, especially the Persona franchise from Atlus, all things Civilization, and Crusader Kings III.

Jen earned an MBA from the Columbia Business School and a BA from the Johns Hopkins University, and owes a huge debt to her long-ago fencing coach.

Michelle Menard

Chief Creative Officer


Michelle Menard is a Co-Founder and CCO of Dragon Snacks Games. Most recently she was the Design Director at Oxide Games.

Michelle has previously worked in leadership and senior roles in the mobile, AAA, and board game market, as a consultant under Artemic Games LLC, and was once invited to the White House to blabber about game design and crowd-sourcing for big data. She is the author of Game Development with Unity, and has served as an Adjunct Professor at multiple universities, teaching game design, theory, and game history.

Michelle holds a double BA from Brown University, and an MFA from the Savannah College of Art and Design. Outside of work she likes stinky cheeses, stinky sheep fleeces, and making stuff from those things. But not together.

chris nemcosky

Chief Technical Officer


Chris Nemcosky is the Co-Founder and CTO of Dragon Snacks Games. He is formerly VP of Studio at Scopely, bringing the massive worldwide hit Monopoly Go to market, and VP of Engineering at Backflip Studios, working on Dragon Vale, Papertoss, and Spell Fall. Chris has been active in game engineering, production, and leadership for 20 years, across multiple genres.

A proud papa of a genuine Gen Alpha Gamer, Chris is excited to bring play experiences to market that resonate with his son and the rest of Gen Z and Alpha.

the team

We hire for trust, ownership, teamwork, and player focus. Our team is small but mighty, and we believe cross-discipline work is a superpower. Check the Careers page if this is a place you might like to call “home.”

advisors and select investors

ron boire

CEO, Barnes and Noble

President/CEO, Sears Holdings and Sears Canada

President and CEO, Brookstone

President, Consumer Sales and Marketing, Sony Electronics

Shannon loftis

VP, Xbox Game Studios and Studio Head, World’s Edge Studio

GM, Global Game Publishing, Microsoft

GM, Xbox Entertainment Studios

scott hartsman

Strategy Consultant, Sony Interactive Entertainment

CEO, Trion Worlds

Executive Producer, RIFT, Trove, EverQuest Franchise

Lori wright

Corporate Vice President, Xbox Partnerships and Business Development

Independent Director, Kahoot!

Michael capps, phD

CEO, Founder, Board Chair, Howso AI

Advisor to the CEO, Unity Technologies

President, Epic Games

brian baum

SVP, Data Analytics, Paramount

Senior Director, Data Platform, Blizzard

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